鸣潮声骸评分计算器
快速判断声骸值不值得练。选择构筑预设、输入副词条,立即获得客观评分。
如何使用
- 1选择角色定位(主C、奶妈、副C 等)
- 2输入声骸的主词条和副词条
- 3立即得到 S–D 评级 + 保留/丢弃建议
关于鸣潮声骸评分器
鸣潮的声骸副词条是随机的,新刷出来的声骸很难判断要不要花调谐器练。本工具使用游戏内真实的副词条数值池,根据角色定位加权评分,给你一个客观参考。
评分原理
对每条副词条,计算其数值占最高档的百分比,乘以该构筑的权重,再归一化到理论最佳 5 词条组合。得分 70 以上(A 级)通常代表值得练到 +25。
什么时候该练声骸(什么时候该弃)
调谐器是声骸养成的瓶颈 —— 日常重置约能拿 30 个,一件 +25 4-cost 声骸约需 75 调谐器。即一件满级声骸要 2.5 天日常。别浪费在随机掉落上。用评分 70 以上(A 级)作为主 C 的 4-cost 声骸保留阈值,60(B 级)作为副 C 或奶妈位(属性压缩重要性较低)的阈值。
新出的 +0 声骸如果主词条正确,评分基于副词条 roll 值和你的角色定位预设。副词条重 roll 发生在 +5、+10、+15、+20、+25 —— 共 5 次机会。如果 +0 已经显示 2 个优先副词条(如双爆型预设的暴击率 + 暴击伤害),几乎肯定值得练。如果 0 个优先副词条,弃了:5 次解锁 4 个优先副词条的概率太低,不值这些调谐器。
声骸评分时常见的 5 个错误
这 5 个错误几乎在 Reddit 和 Discord 每个"我这判断对吗?"帖子里都出现。全部避开,你的声骸规划比 90% 玩家都干净。
1. Treating any S-rank as auto-keep. An S-rank echo with the wrong main stat is still worse than a B-rank with the right main stat. Always check the main stat against your role preset first. A 4-cost with HP% on a Crit DPS character is a hard skip even if the score reads 90.
2. Ignoring sub-stat ceiling math. Each substat type has 8 possible roll values. A Crit Rate roll of 10.5% is the maximum; a 6.3% roll is the minimum (and almost worthless). The score factors this in, but new players often see "Crit Rate" appear and assume it's good without checking the value.
3. Leveling before all 4 substat slots unlock. Substats unlock at +0, +5, +10, +15, and +20. A 5th substat appears at +25. You only know the full picture after +20 — and by then you've spent most of the Tuners. Reading the +0 score is the only chance to make a smart investment decision.
4. Using the wrong preset for the character. A Liberation DPS like Calcharo doesn't value the same substats as a Crit DPS like Jiyan. Using the default Crit DPS preset for everyone will systematically over-rate Liberation-scaling echoes for Crit characters and under-rate Liberation substats for Liberation characters.
5. Not factoring 4-cost slot scarcity. Your team only has four 4-cost echo slots total (one per character). Filling a slot with a B-grade echo isn't a tragedy if you have nothing better — leave it and let the +5/+10 rolls decide. Re-rolling 4-cost slots costs the most because the main stat itself has many options.
常见问题
没更好的,B 级声骸该练吗?
该,但只练到 +15。停那看一次评分再决定。+15 → +25 占一件声骸总调谐器预算的约 50%,是贵的那一半。+15 的 B 级通常比没声骸好,但 +15 → +25 的边际伤害提升,副词条至少出 2 个优先 roll 才值得。
角色定位预设怎么改变评分?
每个预设给每种副词条 0 到 2.0 的权重。双爆型预设:暴击率 2.0、暴击伤害 1.0、攻击力% 0.75,HP/防御类副词条 0。治疗反过来:HP% 1.0、共鸣效率 0.75、暴击权重降到 0.1。最终评分 = 每个副词条的"值/最大值"比 × 权重,归一化到 100。同一个物理声骸,换预设评分可以差很大 —— 选适合实际角色的预设。
为什么同一个副词条数值在不同声骸上评分不同?
评分是相对于该预设的理论最优 5 副词条组合做归一化的。一件已经有暴击伤害 + 攻击力% + 共鸣效率的声骸上,10.5% 暴击率 roll 评分高于一件只有 HP% 等垃圾词条的声骸上的相同 10.5% 暴击率。这是正确行为:任何副词条的价值都取决于它身边的其他副词条。
4-cost 主词条值得重刷吗?
几乎从不值得。重刷会完全消耗声骸。要新刷一件 4-cost(1-2 小时结晶波数)、再调谐(再花调谐器)、希望出更好主词条 + +5 至少 2 个优先副词条 —— 都靠运气。数学结论:任何主词条正确、+0 至少 1 个优先副词条的 4-cost 都保留,只有主词条本身错(解放角色出攻击力%、暴击 DPS 出 HP% 等)才重刷。
预设说明
- Crit DPS — Standard double-crit build, prioritizes Crit Rate and Crit DMG.
- Liberation DPS — Burst-focused, values Liberation DMG% and Energy Regen.
- Heavy Attack DPS — For Heavy Attack carries, values Heavy ATK DMG%.
- Sub-DPS / Buffer — Higher Energy Regen weight for off-field burst rotation.
- Healer — Prioritizes HP% and Energy Regen, ignores offensive stats.